Science Adventure (Ep アドベンチャー Hepburn: Kagaku Adobenchā) - In Portuguese: Aventura Cientifica, is a series of Visual Novels developed by 5bp. and Nitroplus. The series begins with Floors; HEAd, released in 2008. Since then, having 4 other games from its main series, they being Steins; Gate, Robotics; Note, ChäoS; Child and Steins; Gate 0. Also having four games spin-off based on Floors; HEAd, Steins; Gate and ChäoS; Child. Other media based on the series were also made, including anime, manga, light novel, drama CDs and plays.
All Visual Novels of the franchise take place in the same universe, presenting their narratives in the genre of science fiction. Floors; HEAd and ChäoS; Child focuses on individuals with skills that can change reality, while Steins; Gate and its sequence present themes related to time travel. Throughout history within the Visual Novel the reader will find choices which can alter its development and even its conclusion; in Floors; HEAd and ChäoS; Child, the choices are based on the delusions coming from the characters, whereas in Steins; Gate and Robotics; Notes, they are made based on the interaction that the player has with his cell phone and / or tablet.
THE Science Adventure was planned by Chiyomaru Shikura, CEO gives 5bp.. Composed by Takeshi Abo and Zizz Studio, written by Naotaka Hayashi together with other writers. With their theme strongly focused on science and science fiction, the developers tried to match reality according to real scientific theories, because Shikura he believed that the series would become more credible; In this respect, the series has been well received, both in the commercial and critical markets, selling more than expected for the genre and helping to establish 5bp. as a game developer.
THE Science Adventure consists of five games in the main series and four other games spin-off. In Japan it is published by 5bp. and for Nitroplus; in the west by JAST USA, PQube and 5bp.. However, only Steins; Gate and Steins; Gate had official releases in English.
Floors; HEAd is the first game in the series. It follows the plot of Takumi, a young man who begins to experience delusions after witnessing a murder, becoming a police suspect, accused of committing a series of murders known as New Generation Madness.
Steins; Gate And the second. It follows the plot Okabe, who accidentally invents a device capable of time travel. He and his friends use this device to send emails to the past, altering the present.
Robotic; Notes is the third, following the plot of Kaito and a group of students in a high school robotics club, who are trying to build a giant, realistic robot.
ChäoS; Child is the fourth and a thematic sequence of Floors; HEAd, following the plot of Takuru, who realizes that two recent murders took place on the same date as the murders of Floors; HEAd; Takuru ends up discovering that he and several of his friends are targets of New-Gen.
Steins; Gate 0 is the fifth and a direct sequence to Steins; Gate, its story taking place during its original ending.
As mentioned earlier, it is notable that the Science Adventure it has characteristics of the science fiction genre, making use of real concepts and theories, however, also using fictitious elements of inaccurate sciences; Floors; HEAd and ChäoS; Child focuses on individuals with the power to change reality, discussing topics about perceptions, reality and antimatter; Steins; Gate and Steins; Gate 0 they focus on time travel, looking for an answer to the failures to build a machine capable of changing time and space, also, establishing several interesting concepts for knowledge.
It is interesting that, all the series within this set that form Science Adventure, take place in the same universe, being linked through the 'Committee of 300' as an antagonist. The Committee is based on a true conspiracy theory, the same, however cliché it may seem, search for world domination; always being portrayed as a very powerful group, having full control over corporations, politicians, and religions; seemingly impossible to defeat, even with time travel and superpowers.
Also sharing the element of Visual Novel, where players can often affect the story through choices, in Floors; HEAd and ChäoS; Child, they are made by controlling the types of illusions that the characters will experience, it is possible to choose to give negative or positive delusions, it is also possible to choose to remain in reality and not experience delusions. In Steins; Gate, it is possible to change the story using the main character's cell phone, the system is used through the ways in which the player responds to certain messages, phone calls, and also by taking it out of his pocket in specific situations. In addition to everything affecting the narrative, it also gives you the chance to learn more about the main character Okabe Rintaro, to learn more about other characters and how he should interact with them.
In Steins; Gate 0 the system was simplified, consisting only of answering or not the cell phone at certain times. In many ways the system is similar to the original, it is just a matter of adaptation on the part of the reader.
Robotic; Notes resembles the Steins; Gate, but using a tablet and your apps instead of the good old folding phone.
The series is developed in collaboration between 5bp. and Nitroplus, planned by CEO gives 5bp., Chiyomaru Shikura. He opted for the series to be adjusted to present realism, as he believed that it would make the stories more relative and believable, he personally stated that he found it difficult for people to buy it with fantasy, not being convinced that they could be enthusiastic about stories of exaggerated fantasies. The team of Steins; Gate aimed at 99% science and 1% fantasy. Shikura commented saying that he had direct influence from the 1989 film Back to the Future Part II, citing how the film remains believable enough to convey a feeling that it is really possible.
The team of Robotic; Notes made a cooperation with JAXA, Japan's Aerospace Exploration Agency. The collaboration was made to bring more realism to the story. The concept of using a phone in the series was created by Tatsuya Matsuhara to the 5bp., who first wanted the game to make use of the player's own cell phone, but changed his mind out of concern that it might be against Japan's privacy laws.
The songs present in the Novels were composed by Takeshi Abo and at Zizz Studio. Abo noted that even though these games are part of a single series, they all have environments and show different images when compared to climatic environments, Floors; HEAd it would be rain, Steins; Gate cloudy, Robotics; Notes clear weather and ChäoS; Child a storm. He used the same composition process for all Novels; He started reading the story to understand the scenarios and characters as much as possible, writing notes about the emotional flow of each one and situations that occur throughout the story, making use of them to build worldviews of his music for the games, taking a lot consideration in your first impressions and appearances.
This approach, although slower than just assigning songs to different areas of a game, allowed him to compose songs with a higher quality, with a better appreciation according to his experience and the past views within the world of Science Adventure. He was given a lot of freedom to work on the series, making songs that he would like to do for himself, something that he liked very much. Abo also composed the theme song for each game, and was especially happy with the theme song for Steins; Gate, Gate of Steiner, who with it, intended to represent the whole game as a set.
The series was a success for 5bp., the launch of Floors; HEAd and Steins; Gate helped it establish itself as a game developer. In June 2011, sales of Steins; Gate exceeded the mark of 300,000 (three hundred thousand) copies sold, Shikura saw this as an achievement for the genre. A year later, it was revealed that Robotic; Notes there were more than 80,000 (eighty thousand) pre-orders at its launch, a big improvement over the launch of Steins; Gate.
Steins; Gate 0 also performed very well commercially, with more than 100,000 (one hundred thousand) copies sold only on its first day of release, Steins; Gate together with Steins; Gate 0, exceeded the mark of 1,000,000,000 (one million) copies sold! The original version of ChäoS; Child, however, failed to reach the weekly sales list of the Top 50 in the Media Create's, selling only 1415 copies. A little disappointing, given the success of the others Novels from the series.
In general the games received positive reviews, both in Japan and in the west. Many critics appreciated the story, music, visuals and the implementation of a new style of gameplay that accompanies the Science Adventure, although some found it complicated and difficult to unlock certain routes. A copywriter of Anime News Network He said that the series contains well-developed mysteries and makes use of creative concepts, but that his conclusions are not always as good as their initial assembly.
In 2009, Steins; Gate won the annual award Famitsu Game of Excellence. THE RPGFan, included Steins; Gate as one of 30 games on a list considered essential for gambling role-playing 2010-2015. Being considered one of the best Novels currently on the market. He was also nominated for the Golden Joystick Awards, as the best portable / mobile game of 2015.
Science Adventure in other media
In addition to Visual Novels, the series expanded to adaptations in anime and spin-off's from various media, such as audio dramas Alpha, Beta and Gammaplays, light novel and mangas, several albums of songs were also published with the soundtracks originally present in the games, as well as albums with new arrangements. All current games in the series have adaptations for anime. Floors; HEAd (2008), Steins; Gate (2011), Robotic; Notes (2012-2013), ChäoS; Child (2017), Steins; Gate 0 (2017).