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The video game industry in Japan: tradition and future

Otaku

Per Kevin

Arcade rooms, multi-million companies and an innovative vision of the future are some of the factors that have shaped the gigantic video game industry that is Japan today.

The video game industry in Japan: tradition and future

The beginning of a separate culture

The country of the rising sun is known around the world for its rich entertainment culture and world-class trendsetters. It is in this context that the 80s and 90s gave rise to today's entertainment revolution. During this period, arcades and entertainment consoles began to experience growth that shaped the country's video game industry. At the same time, some companies started to open up to the market and became popular all over the world, growing along with the Japanese economy.

This can be seen today with the example of Nintendo, which according to the website Eurogamer.pt, is the richest company in the Asian country, surpassing big names like Toyota, Honda, and Sony. At the same time, Pachinko parlors have also begun to expand, offering a version of gambling games and making up an industry that is still quite active, generating about 225 billion dollars per year.

This form of entertainment similar to the slot machines found in Western casinos, or in the online casinos recommended by online platforms, has also been adopted for mobile versions, and continues to be driven by some of the most popular video game developers from the eastern country. An example of this is shown by the site pt.ign.com, with Konami adapting stories from Metal Gear Solid and Castlevania for Pachinko machines today.

The future of the video game industry in Japan

Japan is a country that mixes traditions and customs with a constantly creative view for the future, and although consoles and arcades have been hugely successful globally in recent decades, these may soon disappear to make way for new trends. Theme parks that take advantage of the focus on virtual reality are becoming common in the Asian country at present, for example, and immersion in digital worlds is also gaining ground in the physical context.

On the other hand, Nintendo knows very well that the future of entertainment is starting to separate itself from the physical plane, and as the gaming section of the Uol website shows, Japan's biggest company could move away from the console market in the long run.

It was the president of the largest company in Japan, Shuntaro Furukawa, who revealed last January that Nintendo could fully dedicate itself to the smartphone gaming market, to cinema, and to theme parks, if the entertainment industry demands it. The goal is to turn the デジタルワールドのキャラクター into a part of everyday life for millions of people.

The video game industry in Japan: tradition and future

While the future of entertainment seeks to break down the barriers between the physical and digital realms, the current video game industry in Japan continues to be a benchmark for innovation worldwide.

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