Arcade rooms, multi-million dollar companies and an innovative vision of the future are some of the factors that have shaped the gigantic video game industry that is Japan today.
The beginning of a separate culture
The country of the rising sun is known throughout the world for its rich culture of entertainment and for creating trends worldwide. It is in this context that the decades of the 80s and 90s gave rise to today's entertainment revolution. During that time, arcade salons and entertainment consoles began to experience growth that shaped the country's video game industry. At the same time, some companies began to open up to the market and became popular around the world, growing along with the Japanese economy.
This can be seen today with the example of Nintendo, which according to the website Eurogamer.pt, is the richest company in the Asian country, surpassing big names like Toyota, Honda or Sony. At the same time, Pachinko lounges have also begun to expand, offering a version of gambling and which make up an industry that is still very active, generating about $ 225 billion a year.
This form of entertainment similar to the slot machines found in Western casinos, or in online casinos recommended by online platforms like Galobonus.pt, was also adopted for mobile versions, and continues to be driven by some of the most popular video game developers in the eastern country. An example of this is shown by the website en.ign.com, with Konami adapting stories from Metal Gear Solid and Castlevania for Pachinko machines today.
The future of the video game industry in Japan
Japan is a country that mixes traditions and customs with an always creative vision for the future, and although consoles and arcades have had great global success in recent decades, they may soon disappear to pave the way for new trends. Theme parks that take advantage of the focus on virtual reality, are becoming common in the Asian country today, for example, and immersion in digital worlds is also gaining territory in the physical context.
On the other hand, Nintendo knows very well that the future of entertainment begins to separate itself from the physical plane, and as shown in the games section of the website uol.com.br, Japan's largest company could move away from the console market in the long run.
It was the president of Japan's biggest company, Shuntaro Furukawa, who revealed last January that Nintendo could dedicate itself completely to the smartphone games market, cinema and theme parks, if the entertainment industry so requires. The objective is to convert digital world characters part of the daily lives of millions of people.
While the future of entertainment seeks to break down the barriers between the physical and digital realms, the current video game industry in Japan remains a benchmark in terms of innovation worldwide.