Project: RPG focused on learning Japanese

An idea came to my mind to create a classic style RPG, using some engine like RPG Maker with a focus on learning Japanese. And I would like to put the project here to recruit staff, see opinions and suggestions, gather information, etc.

Many like games and Japan, what about learning Japanese by playing? There are thousands of little games that try to get people to learn kana, kanji and vocabulary. But the reality is that these games are boring and we don't feel like playing like an RPG, or a game with a fun story and gameplay.

My goal is to create a complete RPG, well done, original, worthy of Steam, Play store and Apple Store. A simple game that attracts all kinds of audiences, that focuses on Japanese, but in a natural way, without forcing and making things boring. I want to create a very complex game that provides over 1,000 hours of gameplay and is fun.

How will learning Japanese work?

I'll put it in every way possible, probably in game items and objects, boards, audios, NPCs, etc. Unlike Japanese games like visual novel, which some people use to study, I want to create something simpler for everyone to understand. Probably the story will be of some character who travels to another world, and where the population speaks another language. I haven't thought of that yet!

Technical details

I intend to use the RPGM MV Engine because it is mobile and browser compatible. But I accept other suggestions, if anyone is interested in creating an even better project and helping me, because I don't have much experience or patience with programming. My dream has always been to create a tactical game in the style of Dofus, Wakfu and FFtatics, but I have no idea how to do that with the current RPGM MV engine.

To avoid copyright issues, I intend to completely create the graphics, sounds, tiles, items, icons, etc. from scratch. This alone is going to be very complicated. Even in the javascript part, I don't know if I can use plugins from other makers and generate profit from it.

Next steps

This project is at a very early stage, I haven't planned many things yet, but I think it has great potential. The next steps I have to do will be listed below, and I ask for suggestions, and tips from you.

  • Create the game's story;
  • Find a dedicated team;
  • Choose the ultimate engine;
  • Decide how the game will work and its mechanics;
  • Create game items;
  • Create the game's graphics;
  • Put the project on Kickstarter or similar site;

Unfortunately I gave few details about the game, because it's still just an idea on paper. What do you think of the idea? Anyone interested in collaborating with the project? Any suggestions or tips on what we can do?

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