Breaking Novel Clichés - Doki Doki Literature Club!

Visual novel games are very successful in Japan and have expanded more and more in the West. Most of the time it consists of winning over a girl through dialogue and choices. In this article I would like to talk about a novel that has become quite popular, mainly for breaking the clichés, the game Doki Doki Literature Club!

The game is available for free on Steam and has Portuguese translations on the internet. He was created by Team Salvato and released in September 2017. It's quite difficult to talk about it without giving spoilers, mainly because many of you must have already watched some gameplay on youtube.

I don't want to give spoilers, the game became famous for the interaction it has with itself, breaking the fourth wall and mainly for its psychological terror. So much so that on the page and at the beginning of the game it says that it is not recommended for people who have depression and anxiety problems, because of the highly disturbing content.

Breaking clichés of novels - doki doki literature club!

The story of Doki Doki Literature Club!

Doki Doki Literature Club socializes you with a group of 4 adorable girls in a literature club like most dating sims or visual novels. The game also has an interesting mechanic of composing poems to impress the various girls in the club. Returning to the characters:

  • Sayori – Your cheerful, kind, chatty and clumsy childhood friend;
  • Yuri – A shy, mysterious girl who likes to live in the world of books;
  • Natsuki – A tsundere girl, insecure, a little arrogant, but with a cute and soft inside;
  • Monika – A beautiful, smart, confident and athletic girl, she is president of the literature club;

The protagonist is like most Visual Novel players, who enjoy playing video games, watching anime instead of having a normal social life. He acts bluntly with his childhood friend, teases the tsundere, and lets hot weather roll with Yuri.

Breaking clichés of novels - doki doki literature club!

The Doki Doki Literature Club failed to attract people just for its spectacular turn and cliché-breaking. The game is really well written, with great dialogue and it makes you like all the characters and events that happen in the game. If the game wasn't good, it would hardly make the impact it was created for.

Everything in the game is perfectly placed so you can immerse yourself in the story. As the game is free, we recommend just playing it as we don't want to spoil your game experience with spoilers. If you played or watched Doki Doki Literature Club We appreciate the possible comments and sharing.

That part with SPOILER

The game was entirely created using Ren'Py, a free engine for creating novels. I thought it was amazing that they managed to do all those schemes of deleting game files even using this ready engine. The game has mods and translations that can be easily installed by playing the files in the game folder.

Breaking clichés of novels - doki doki literature club!

The game is divided into 4 acts, where the first is a normal novel for you to interact and empathize with the characters, the second act begins to turn into a psychological horror game with the breaking of the fourth wall and ending with suicides and deaths. In the third act, the game begins to be manipulated by the novel's antagonist. The fourth act happens after you do an action in the game files.

There are 2 endings where one of them the game's photos and CGs are deleted during the credits and a message from the antagonist appears at the end. In the true ending the images are not erased during the credits and a message from the developer appears. These endings are only achieved if you manage to get past Act 3 of the Doki Doki Literature Club.

Read more articles from our website

Thanks for reading! But we would be happy if you take a look at other articles below:

Read our most popular articles:

Do you know this anime?